Then there is the actual racing.įiremint has managed to get a satisfying blend of arcade racing with a smattering of simulation to give an immersive recipe of fun and rewarding gameplay. There are a moderate amount of tune-ups to select from and all improve your cars' handling, acceleration or top-speed. Cars, tracks and events are unlocked using reputation points and cars can be modified between events by spending cash, akin to Forza or Gran Turismo games. Over 'Career Mode' and 'Quick Race' there will be 15 other AI controlled cars on the grid making for plenty of overtaking action, and with three levels of difficulty controlling the AI 'experience level' both newbies and racing game veterans are well catered for.Ĭareer mode includes at least ten hours of gameplay, where both money and 'reputation' is accumulated for doing well in events across 15 locations. This time around Firemint has managed to bring licensed cars to the virtual track (see full list below) but it is a nice mix of recognisable street cars with a smattering of super-cars, thirty in total. From the opening intro movie to the full 3D in-cockpit racing, there is plenty to ogle at - when you are not busily trying to stay ahead of the pack. Retina display enhanced, Real Racing 2 looks a treat on the iPhone display. When I got to studio, it turned out I could do both at once with Firemint's soon to be released Real Racing 2. It was a long walk to the Firemint studios here in Melbourne, and I was wishing I driven so I could while away the time playing a short game on my mobile during stops. ![]() ![]() Australian game developer Firemint has followed up its very successful car racing game for iPhone, iPod Touch and iPad, Real Racing, with the sequel, and the Carsales Network took it out for a spin today.
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